Find the Gems and Power Source
Recover all three gems and a power source for the necklace from Uldaman, and then bring them to Jarkal Mossmeld in Kargath. Jarkal believes a power source might be found on the strongest construct present in Uldaman. From the journal, you know... * The ruby has been stashed in a barricaded Shadowforge area. * The topaz has been hidden in an urn in one of the Trogg areas, near some Alliance dwarves. * The sapphire has been claimed by Grimlok, the trogg leader.
Here is the journal, translated for you to read on your own. The crux of it says dwarves hid the ruby, the troggs hid the topaz, and a trogg named Grimlok has the sapphire.
Look - you're going to need a power source to make the necklace work again. Dran Droffers doesn't know this. To find one, here's what I'd do: go as deep as you can in Uldaman and kill whatever construct there is the strongest. No doubt whatever that is would have it.
When you have everything collected, come back here!
- ID
- 2339
- GM command
.quest add 2339- Level
- 44 requires 37
- Zone
- Uldaman · Eastern Kingdoms
- Faction
- Both factions
- Kind
- Dungeon
- Starts at
- Jarkal Mossmeld · Bloodstained Journal
- Ends at
- Jarkal Mossmeld
Objectives
- Shattered Necklace Ruby collect
- Shattered Necklace Sapphire collect
- Shattered Necklace Topaz collect
- Shattered Necklace Power Source collect
Rewards
- Experience
- 3,750
- Money at level 60
- 22s 80c
- Reputation
- Darkspear Trolls +100
On completion
Very well done, adventurer. Now the fruits of our redirection will pay themselves out handsomely. I'm finished with the necklace itself, and I am confident I can duplicate the construction process consistently.
But first, I will use a specially prepared incantation to quickly analyze those gems before you take them and the necklace back to Orgrimmar. This will take just a brief moment to do.
Chain
- Comes after
- Leads to
Quest data is exported from the world database of the Elwynn realm at WoW patch 1.12. Texts are shown as the world data stores them, with the game placeholders resolved to their neutral form. Spell names are resolved; their effect descriptions are not, because the world data writes them with client placeholders. Where a questgiver stands is on their NPC page, read from the server’s terrain grid. The export also carries this quest in DE, ES, FR, RU; this build publishes English only.