The Blackwood Corrupted
Fill the Empty Cleansing Bowl at the Auberdine Moonwell. Gather a sample of fruit, nut, and grain from the northern Blackwood furbolg camps. Mix the bowl and place it near the bonfire closest to the Cliffspring River at the northern camp, thus summoning the satyr corruptor. Take the Talisman of Corruption and bring it to Thundris Windweaver in Auberdine.
We've learned that a source of furbolg corruption is from the satyr. They hold sway via talismans that they channel magic through. If the furbolg have a chance at salvation, we must lure out the satyr corruptor and take that talisman!
Fill this bowl at our moonwell and take samples of the furbolgs' food from their northern camp. Mix them and place it near the bonfire by the river; any furbolgs who eat will be cleansed just long enough to lure out the satyr corruptor... who then you must slay!
- ID
- 4763
- GM command
.quest add 4763- Level
- 18 requires 15
- Zone
- Darkshore · Kalimdor
- Faction
- Both factions
- Kind
- Normal
- Starts at
- Thundris Windweaver · Empty Cleansing Bowl
- Ends at
- Thundris Windweaver
Objectives
- Talisman of Corruption collect
- Blackwood Fruit Sample provided
- Blackwood Grain Sample provided
- Blackwood Nut Sample provided
Rewards
One of
- Experience
- 1,700
- Money
- 20s
- Money at level 60
- 10s 20c
- Reputation
- Darnassus +150
On completion
We have just begun this war to reclaim our forest from the forces of corruption, but a battle this day has been won! adventurer, the people of Auberdine owe you a debt of gratitude that will never be easily repaid. Please accept this along with our thanks. What we have learned here today may one day free our furbolg friends from the shackles of torment permanently.
Chain
- Comes after
Quest data is exported from the world database of the Elwynn realm at WoW patch 1.12. Texts are shown as the world data stores them, with the game placeholders resolved to their neutral form. Spell names are resolved; their effect descriptions are not, because the world data writes them with client placeholders. Where a questgiver stands is on their NPC page, read from the server’s terrain grid. The export also carries this quest in DE, ES, FR, RU; this build publishes English only.