Power over Poison
Return to Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus.
You've learned what it means to cure poison without the benefit of spiritual aid. Remember what others must endure in fighting poisonous afflictions as you soon embrace your newfound power over poison.
You should now return to Mathrengyl Bearwalker in Darnassus, adventurer. He, no doubt, has a very important spell to teach you now that the student understands the lesson given unto him .
Farewell, young druid. We shall speak again.
- ID
- 6125
- GM command
.quest add 6125- Level
- 14 requires 14
- Category
- Druid
- Faction
- Alliance
- Races
- Night Elf
- Classes
- Druid
- Kind
- Normal
- Starts at
- Dendrite Starblaze
- Ends at
- Mathrengyl Bearwalker
Objectives
Rewards
- Experience
- 980
- Money at level 60
- 6s
- Reputation
- Cenarion Circle +100
- Cast on completion
- Cure Poison
On completion
Welcome back - I've been following your progress on this lesson since you left, and I must admit I was surprised to learn about the situation in Auberdine. This does bear some further investigation, as the introduction of such poisons into the environment is most upsetting to the balance.
You handled yourself with grace under pressure. For that, I can find no better way to reward you than with permanent power over poison. Use it well, adventurer... use it well.
Chain
- Comes after
Quest data is exported from the world database of the Elwynn realm at WoW patch 1.12. Texts are shown as the world data stores them, with the game placeholders resolved to their neutral form. Spell names are resolved; their effect descriptions are not, because the world data writes them with client placeholders. Where a questgiver stands is on their NPC page, read from the server’s terrain grid. The export also carries this quest in DE, ES, FR, RU; this build publishes English only.