Chain Heal
Chain Heal
150 Mana40 yd range
2.5 sec cast
Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target.
- Spell ID
- 14900
- School
- Nature
- Required level
- 20
- Cost
- 150 Mana
- Range
- 40 yd
- Cast time
- 2.5 sec
Effects
- Effect 1
- Heal · 175 · jumps to 3 targets · unit friend chain heal
Values are the ones this realm’s core rolls with. The description above is composed from the spell’s own effect fields the way the game client composes it — where a value could not be resolved, no text is shown at all rather than a half-substituted sentence. Talent relationships, trainers and the items that trigger this spell are not in this build.