Stonetavern Database

The Tome of Divinity

Take the Symbol of Life and resurrect Narm Faulk in Dun Morogh.

We was spyin' on some of the Dark Iron dwarves that've bunkered down south of Helm's Bed Lake. We knew they was up to no good, so Narm an' me thought we'd take a closer look--got ta see their leader given orders to some o' his men.

Narm an' me took the chance to kill a few of 'em, but they proved tougher than we thought, an' more of 'em got the jump on us. Narm tol' me to run an' get support, so 'ere I am.

Narm needs help, an' I'll not rest till he gets it.

C'n ya help, adventurer?

Quest 1783
ID
1783
GM command
.quest add 1783
Level
13 requires 12
Category
Paladin
Faction
Alliance
Races
Dwarf
Classes
Paladin
Kind
Normal
Ends at
Narm Faulk

Objectives

    Rewards

    Experience
    680
    Money at level 60
    4s 20c

    On completion

    I can't thank you enough, brother.

    I can only assume that Tiza and Muiredon sent you here to aid me if you carry the Symbol of Life.

    It's true, I fell to the Dark Iron while trying to attain one of the scripts: I was able to hold on long enough to allow Muiredon to escape, but the Light had almost embraced me fully when you came along. The fact that you were powerful enough to use the Symbol means great things for you, but there's time to speak of that later.

    Chain

    Quest data is exported from the world database of the Elwynn realm at WoW patch 1.12. Texts are shown as the world data stores them, with the game placeholders resolved to their neutral form. Spell names are resolved; their effect descriptions are not, because the world data writes them with client placeholders. Where a questgiver stands is on their NPC page, read from the server’s terrain grid. The export also carries this quest in DE, ES, FR, RU; this build publishes English only.