The Tome of Divinity
Retrieve a Dark Iron Script from the Dark Iron dwarves near Helm's Bed, and return to Muiredon Battleforge in Ironforge.
Before I fell in battle, Muiredon and I had almost defeated one of the Dark Iron spies near that small house. We witnessed their captain passing orders to them, and sought to kill him and take the orders.
Some of the council in Ironforge do not yet believe the presence of Dark Iron dwarves exists in Dun Morogh. By attaining one of those scripts, we'll not only have proof of their movements, but possibly an idea of what they're planning.
Get one of those scripts and take it back to Muiredon, adventurer.
- ID
- 1784
- GM command
.quest add 1784- Level
- 13 requires 12
- Category
- Paladin
- Faction
- Alliance
- Races
- Dwarf
- Classes
- Paladin
- Kind
- Normal
- Starts at
- Narm Faulk
- Ends at
- Muiredon Battleforge
Objectives
- Dark Iron Script collect
Rewards
- Experience
- 680
- Money at level 60
- 4s 20c
On completion
Haha! You've done it! Ya saved Narm, and ya found the proof me wife needs to take to the council. Yer a blessin' o' the Light if I ever saw one... not includin' me wife o' course.
Thank ya again, adventurer.
Chain
- Comes after
- Leads to
Quest data is exported from the world database of the Elwynn realm at WoW patch 1.12. Texts are shown as the world data stores them, with the game placeholders resolved to their neutral form. Spell names are resolved; their effect descriptions are not, because the world data writes them with client placeholders. Where a questgiver stands is on their NPC page, read from the server’s terrain grid. The export also carries this quest in DE, ES, FR, RU; this build publishes English only.