Scorched Guardian
Scorched Guardian has no greeting text in the world data. That is the whole record, not a page that failed to load.
- ID
- 2726
- GM commands
.go creature id 2726.npc summon 2726- Level
- 43-45
- Rank
- Elite
- Type
- Dragonkin
- Health
- 5,148 – 5,544
- Reaction
- Alliance: Hostile · Horde: Hostile
- Faction
- Monster
- Location
- Badlands · 12 spawns
- Respawn
- 10 min
- Money
- 1s 83c – 12s 85c
Abilities
- Flame Breath8873
The spells in this creature’s combat list. Timing and targets are set by its AI and are not shown.
Drops
653 further items can drop, each less likely than the last row; most come from shared world-drop tables.
Skinning
| Item | ID | Chance |
|---|---|---|
| Thick Leather | 4304 | 49% |
| Heavy Leather | 4234 | 36% |
| Heavy Hide | 4235 | 5.4% |
| Worn Dragonscale | 8165 | 5.1% |
| Thick Hide | 8169 | 4.3% |
Where to find Scorched Guardian
| Zone | Map | x, y, z | GM teleport |
|---|---|---|---|
| Badlands | 83.2, 57.9 | -6849, -4149, 267 | .go creature 7709 |
| Badlands | 77.4, 53.8 | -6782, -4006, 265 | .go creature 7205 |
| Badlands | 80.6, 49.9 | -6717, -4083, 264 | .go creature 7129 |
| Badlands | 81.9, 55.9 | -6816, -4118, 264 | .go creature 7031 |
| Badlands | 81.0, 45.5 | -6644, -4095, 265 | .go creature 6972 |
| Badlands | 79.2, 51.9 | -6751, -4050, 264 | .go creature 6971 |
| Badlands | 80.6, 53.9 | -6783, -4085, 265 | .go creature 6970 |
| Badlands | 79.7, 47.9 | -6683, -4062, 265 | .go creature 6968 |
| Badlands | 83.2, 53.8 | -6783, -4149, 264 | .go creature 6967 |
| Badlands | 81.9, 51.8 | -6749, -4117, 264 | .go creature 6966 |
| Badlands | 81.9, 47.8 | -6683, -4117, 264 | .go creature 6965 |
| Badlands | 84.7, 55.8 | -6816, -4186, 266 | .go creature 6963 |
“Map” is the position on the in-game world map, in percent from the top-left corner — the numbers coordinate addons show. The zone is read from the server’s terrain grid, the same lookup the server makes.
NPC data is exported from a copy of the world database of the Elwynn realm (2026-07-26) at WoW patch 1.12. Health assumes the default server rates; the reaction shown is the faction default, before any reputation. Vendor stock and greetings that depend on a condition are listed as if the condition were met.